Hey everyone! We're going to make videos showing the different features of our game, here's the video of what's new as of last Friday.
Monday, November 4, 2013
Friday, November 1, 2013
Thursday, October 31, 2013
ATTACK!
Our warrior now has an attack to use! When he attacks an enemy, they will die, and he won't take damage. If he's not attacking, then he will take damage. The attack uses up stamina, so you can't just keep mashing the button. Stamina recovers over time.
So yeah, we have the foundations for our attack in the game! His left/right sword swing animation is in, and the animations for the wolf enemy.
So yeah, we have the foundations for our attack in the game! His left/right sword swing animation is in, and the animations for the wolf enemy.
Wednesday, October 30, 2013
So I just refactored the GameScreen class. Now GameScreens initialize themselves from a given text file, so you can have levels with different objects and setups. We now have three basic levels: a village, a forest, and a cave. None of them are in their final state, but that's still great progress.
- Jordan
- Jordan
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