Thursday, October 17, 2013

End of A Term

Hey everyone!  Before I head home for break, just wanted to give an update as to where the game is at.  I've helped create the enemy class, worked on collision detection, switching screens, and most recently implemented a simple health/damage system for our player, closing the game when he dies.  Enemies die when you walk into them, the player takes damage from it and dies after multiple collisions with the enemy.  Our collision manager differentiates between the types of objects you collide with, one of which brings you to a new game screen.

While we're on break from classes, we're going to focus on refactoring some of the classes to make our code cleaner.  When we get back, we should be ready to jump into our schedule for B Term.

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