Here's a list of what we completed this term:
Tech:
- Text
- Health
- Stamina
- HUD
- Keybindings
- Interactable NPCs
- Items
- Dropped by enemies
- Picked up by player
- Used by player
- Able to change between characters
- Warrior abilities
- Mage abilities
- rogue abilities
- character death and revival
- Main Menu
- Game over
- Pause
Art:
- Warrior potion
- warrior pain
- warrior dying
- warrior dead
- warrior reviving
- mage run
- mage idle
- mage ability 1
- mage ability 2
- mage ability 3
- mage projectile
- explosion
- mage potion
- mage pain
- mage dying
- mage dead
- mage reviving
- rogue run
- rogue idle
- rogue ability 1
- rogue ability 2
- rogue ability 3
- arrow
- rogue potion
- rogue pain
- rogue dyng
- rogue dead
- rogue reviving
- dire wolf idle
- dire wolf attack
For C-term, we will finish saving and loading, finish rough for all the art, probably by hiring a new artist, and start adding final sounds. I am taking a digital sound class next term, so I will hopefully be able to work on that stuff in class.
We will also focus a lot of the beginning of the term on AI. Hopefully we will get at least a beta of one 'section' by the end of the term.
Emily
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