Wednesday, December 18, 2013

End of B Term!




Hey everyone!  End of B term, and we've gotten a lot farther on our game.  Most of it is mentioned in the video, in particular I'm really happy with how we revised the abilities, three per character.

Something that didn't get mentioned in the video is our state machine.  We have an idle state from which the character can decide to either attack or seek from.  We'll be putting a lot of time into improving it during C Term, when we plan to flesh out the AI for the game.

Personally, I've worked on a little of everything, most prominently the abilities.  I've also worked on the NPCS/dialogue class, ensuring the health and stamina work as they should, and working in the enemy class.

I hope everyone enjoys break, happy holidays!

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