Tuesday, December 3, 2013

Hey all,

    Emily here.  Just a heads up here about where we are in the term.  We're still on schedule, but we have had a few stumbles along the way that pushed tasks back a week.  Currently we're caught up though.  I am gathering notes from the group about our last presentation, hoping to put on an awesome one this week.  Art is on much better schedule this week, thanks Sam, you're amazing.  We've had less problems with libgdx too, which is good.
    We had a few major re-hauls of the abilities of the characters, but we finally settled on one that allows easy control of the player-controlled character, while allowing them to easily order their allies around.
    The goal by the end of this term is to have most of the functionality of the game finished, so next term we can focus on creating the story and the AI of the characters.
    We will also begin testing user interactions either at the end of this term or the beginning of next.


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