Thursday, December 19, 2013

End of Term [Finally]

This last week had me tinkering with the save/load interfaces and thinking about exactly how the code can be streamlined. Over break I'll be working on said save/load interfaces, refactoring/commenting the HUD code, and creating a website for the game.

On a different note: This term my job could [again] be summarized as HUD stuff, with the added job titles of menu creator and bug killer.

The HUD was redesigned and all of its parts that could be connected were connected. Currently, the HUD only responds to keyboard input, that will change after break.

The Main Menu and Game Over Screens joined the ranks of the Game Screens. Both functional.

Lately, as stated last week, the game pauses. The big, white rectangle in the upper center of the screen will turn into a progress journal during break.

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